Infernity Barrier
Trap Counter

Infernity Barrier

  • Archetype:
  • Infernity

  • View:
  • 4064




When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
62± 6/ 100
Power Score
Intrinsic 60
Deck 66

Infernity Barrier — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 66 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Infernity Barrier is a conditional set trap that negates a Spell/Trap activation or monster effect and destroys the card, so its value is interaction, not board presence. Its condition (an Infernity monster in Attack Position and an empty hand) is what the archetype already plays toward, so it is reliably live, but the condition also limits it to that shell. The card's ATK/DEF are zero and irrelevant; the score comes from negation strength and accessibility, tempered by a low combo-conversion role that the evidence does not show (no starter, searched or material appearances recorded).

Axis scores

Axis Score Evidence
Accessibility 70 Set trap that is live whenever the Infernity hand-empty condition holds, which the archetype reaches often; 400/400 attached decks run it (observed).
Combo & Conversion 40 Present in 17/17 recorded boards with average power index 100, but combo role is empty and starter role is 0, so it converts nothing by itself (observed).
Resource Economy 50 Negate plus destroy is a one-for-one exchange for a trap slot, with no refuel or card advantage shown in the evidence (inferred).
Effect & Interaction 75 Negates Spell/Trap activations and monster effects and destroys the source, a strong and wide-reaching answer gated by the Infernity board and empty hand (verified).
Material Utility 5 Trap cards cannot be used as material and the card has no body, so this axis is near zero (verified).
Resilience & Flexibility 45 Set trap that can be disrupted by the opponent's own trap removal and only works while the hand is empty, leaving few live windows in some spots (inferred).
Deck-Building Efficiency 55 Costs one trap slot at about 2.1 copies per deck and imposes a handless-shell restriction the archetype already accepts, so the garnet cost is mild (observed).

Calculation

Weight profile: Primary role only (Removal / Negation row, no secondary blend). Intrinsic ≈ 60, Deck ≈ 66, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck, then -2 modifier (Deck 66 before modifier; Final 63.7 - 2 = 61.7, rounded to 62)

Strengths

  • Negates Spell/Trap activations and monster effects and destroys the source card, a strong answer to the opponent's interaction.
  • Live in the archetype's normal hand-empty state, so accessibility is high within its home decks.
  • Used in 400/400 attached decks across 27 distinct archetype labels, showing it is a consistent part of the shell.

Weaknesses

  • Conditional: dead when a card is in hand or no Infernity monster is in Attack Position.
  • Set trap, so it is vulnerable to the opponent's trap removal and to any turn where it cannot be set.
  • No starter, searched or material role in the recorded combos; it does not generate board presence.
  • Restricted to handless Infernity builds, so it has little value outside that shell.

Counters / choke points

  • Trap removal or destruction effects that hit set backrow before it is activated.
  • Opponent plays that keep a card in hand or avoid activating into the negation window.
  • Board-level answers that remove the Infernity Attack Position monster and shut off the condition.

Best use

Negation trap that protects the Infernity board while the hand is empty. Decks: Infernity (handless builds). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: negates Spell/Trap activations or monster effects while an Infernity Attack Position monster is face-up and the hand is empty, then destroys the card.; Card is a Trap Card with no ATK, DEF or material value.; Appears in 400/400 attached decks at an average of 2.09 copies.
  • Observed: Present in 17/17 recorded combo boards, average power index 100, with zero starter, searched, material or payoff role.; StatisticsCard shows 100% inclusion in two Infernity homes and 80% in a third.; Ranked 91 in the duel-links Top-Card list (total 97).
  • Inferred: Its value depends on the Infernity hand-empty shell, so accessibility is high only within that deck.; Set-trap timing makes it vulnerable to trap removal before activation.
  • Data gaps: no banlist token; assumed 3 copies (unlimited) combo data combo role arrays are empty, so the combo role split cannot be confirmed beyond counts no rulings or interaction notes supplied for the no-hand timing window only 3 guide mentions and 17 combos; thin sample for combo_conversion











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